Every social network - even Facebook - are experiencing the same challenges. The key questions are 1) how do we monetize our membership base 2) how do we increase engagement 3) how do we attract quality content. If you were to prioritize the three you would focus on attracting quality content which would increase engagement and ultimately lead to monetization.
To date, 53 social networking platforms reaching over 42 million members have registered to the
Linqia Marketplace. It's not so easy to register to the Marketplace - certainly not a 1 minute process, and we deliberately kept it this way. If we're to help crack this monetization nut and drive value into social networks we need to understand what they need and how to deliver this value to them. We speak to each social networking platform who registers for at least 30 minutes to an hour. But it's quite not the same as exposing these valuable conversations in real life around a table with a handful of people who are have similar stories and challenges to share.
So we decided to make a step in the right direction and start a series of roundtable inviting social networks to gather and openly discuss with each other. This week we were in London. Almost all social networks we approached enthusiastically accepted our invitation.
- Katrin Janssen and Clare Rees from Second Life (Linden Labs)
- Ze'ev Rozov from Sportingo
- David Langer from GroupSpaces
- David Courtier-Dutton & Grace Hammond from SliceThePie

Thanks also to Jonathan from
VitalFootballUK who I spoke to over the phone and Chris Seth from
Piczo &
Stardoll for lunch. These guys contributed significantly to the conversation.
MonetizationSocial Networks
monetize through traditional banner advertising, google adwords, sponsorships, premium membership, premium features, content integrations (music, video, stills & editorial) & virtual goods.
Katrin shared how
Second Life generates healthy revenues from selling land and virtual goods - although virtual goods are not where significant profits exist as most of the transaction value is distributed amongst members. Second Life has sold land equivalent to the size of Sweden.
ChallengesCPM rates have dropped significantly - on average to 20-30 cents per 1,000 impressions. Members of social networks generally don't pay attention to advertisements as they are focusing on interacting with other members and building their profiles. Social Networks have shifted their business development attention to attracting high value sponsors and integrating branded campaigns. Big spenders are Disney, Bacardi, Nike, RedBull, Cisco to name a few.
But what about the smaller brands and content producers? Well, the key insight is in
the complexity to integrate. Many relationships are handled through expensive account managers where human contact cannot be avoided - the process isn't automated. Whilst times are tough, a Social Network may dedicate resources into an opportunity that's worth €2,000, the larger Social Networks tend to invest into campaigns/ sponsorships worth €50,000+.
And on the other side we have niche Social Networks who are too small for the big brands with the big budgets to pay any attention to them. They miss out on vital funding and potentially compelling content to drive engagement because it's not worth the time for the brands to develop these smaller relationships. The brands want to deal with the bigger Social Networks with millions of members.
ContentWe're experiencing a tipping point with 1,000's of developers , brands, agencies and individuals generating compelling content bringing opportunities to monetize directly and indirectly. Whilst content is king - attention rules in the equation. Social Networks are investing heavily into developing their platforms to enable easy, automated content integration as well as establishing relationships with content providers
. The types of content which are appealing to various audiences include videos, competitions, games, polls, jobs, offers, virtual goods and music. Product quality content, embed engaging offers or advertising and response rates increase significantly - after all - advertising works where the eye balls stick.
EngagementTotal number of members in a social network mean nothing if the members don't return often or at all. There's probably a good reason why a person has invested the few minutes or more to register to a Social Networking platform - particularily today where there are infinate choices where to hang out on line. In addition to a great usability - user experience is most important and finding ways to entertain and stimulate engagement is a big challenge for social networks. Whilst there's loads of content available, sourcing targeted, appropriate content is difficult.
Second Life have attracted a dedicated, passionate group of community gateway leaders who act as a concierge to all new members. The gateways are geographic as well as interest based.
GroupSpaces has a significant upside through building their social networking platform from existing off-line communities who needed an online presence. It's widely known that if you can engage members to meet off-line then the social network is far more valuable.
Conclusions
I was surprised to hear that Social Networks were keen to find ways to cross promote and cross polinate offers. For example, bands on
SliceThePie could easily promote their music and events in
Second Life.
Looking into the future, syndicating value sources and enabling distribution of user generated content, profiles, friendships, paid content from large and small producers is commonly shared amongst the participants of our roundtable. Social Networks who offer more than a generic social networking experience and focus on their niche - whether it be hosting your second life, being a football enthusiast, a rock band looking for a record deal, a colleague or a teenager developing who they are will continue to thrive.
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Future roundtables will be held in London at
Hub Culture, Barcelona, Madrid & Hamburg. If you are interested in attending please contact us.